Version: 2022.2
言語: 日本語

ShadowDrawingSettings

struct in UnityEngine.Rendering

マニュアルに切り替える

This structure describes which shadow light to render (lightIndex) with what split settings (splitData).

関連項目: ShadowSplitData.

変数

cullingResultsCulling results to use.
lightIndexThe index of the shadow-casting light to be rendered.
objectsFilterSpecifies the filter Unity applies to GameObjects that it renders in the shadow pass.
projectionTypeThe projection type of the shadow-casting light to be rendered. For example, directional light shadow-maps will have orthographic projection. Spot lights will usually have perspective projection, but you might want to implement orthographically-projected box-shaped spot lights in your scriptable renderer pipeline. This member variable is accessible later, in the culling process, when rendering the shadow map.
splitDataThe split data.
useRenderingLayerMaskTestSet this to true to make Unity filter Renderers during shadow rendering. Unity filters Renderers based on the Rendering Layer Mask of the Renderer itself, and the Rendering Layer Mask of each shadow casting Light.

コンストラクタ

ShadowDrawingSettingsCreate a shadow settings object.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961