Version: 2022.2
언어: 한국어

ShadowDrawingSettings

struct in UnityEngine.Rendering

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This structure describes which shadow light to render (lightIndex) with what split settings (splitData).

See Also: ShadowSplitData.

변수

cullingResultsCulling results to use.
lightIndexThe index of the shadow-casting light to be rendered.
objectsFilterSpecifies the filter Unity applies to GameObjects that it renders in the shadow pass.
projectionTypeThe projection type of the shadow-casting light to be rendered. For example, directional light shadow-maps will have orthographic projection. Spot lights will usually have perspective projection, but you might want to implement orthographically-projected box-shaped spot lights in your scriptable renderer pipeline. This member variable is accessible later, in the culling process, when rendering the shadow map.
splitDataThe split data.
useRenderingLayerMaskTestSet this to true to make Unity filter Renderers during shadow rendering. Unity filters Renderers based on the Rendering Layer Mask of the Renderer itself, and the Rendering Layer Mask of each shadow casting Light.

생성자

ShadowDrawingSettingsCreate a shadow settings object.
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