Version: 2021.3
言語: 日本語
public static GlobalKeyword[] enabledGlobalKeywords ;

説明

An array containing the global shader keywords that are currently enabled.

Shader keywords determine which shader variants Unity uses. For information on working with local shader keywords and global shader keywords and how they interact, see Using shader keywords with C# scripts.

This example prints the names of all currently enabled global shader keywords.

using UnityEngine;
using UnityEngine.Rendering;

public class Example : MonoBehaviour { private void Start() { foreach (var globalKeyword in Shader.enabledGlobalKeywords) { Debug.Log("Global shader keyword " + globalKeyword.name + " is currently enabled"); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961