Version: 2022.1
言語: 日本語
public static void Tetrahedralize ();

説明

Synchronously tetrahedralize the currently loaded LightProbe positions.

Call this function to tetrahedralize the currently loaded LightProbe positions. You should generally only call this function upon receiving a LightProbes.needsRetetrahedralization event.

using UnityEngine;
using UnityEngine.SceneManagement;

public class TetrahedralizeExample : MonoBehaviour { void Start() { // Additively load a Scene containing light probes SceneManager.LoadScene("ExampleScene", LoadSceneMode.Additive);

// Force Unity to synchronously regenerate the tetrahedral tesselation for all loaded Scenes LightProbes.Tetrahedralize(); } }
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