Version: 2022.2
言語: 日本語

ApplyRulesIfNotGraphicsAPIAttribute

class in UnityEditor.ShaderKeywordFilter

/

継承:ShaderKeywordFilter.GraphicsAPIConstraintAttribute

マニュアルに切り替える

説明

Enable or disable shader keyword filter attributes based on the graphics API.

If you use this attribute, Unity enables filter attributes if the current build target doesn't match any of the graphicsDeviceTypes.

The following example builds only variants including the FeatureA keyword if you build for non-OpenGL graphics APIs.

using UnityEditor.ShaderKeywordFilter;

[ApplyRulesIfNotGraphicsAPI(GraphicsDeviceType.OpenGLES2, GraphicsDeviceType.OpenGLES3, GraphicsDeviceType.OpenGLCore)] [SelectIf(true, keywordNames: "FeatureA")] bool forceFeatureA;

コンストラクタ

ApplyRulesIfNotGraphicsAPIAttributeEnable or disable shader keyword filter attributes based on the graphics API.

継承メンバー

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