Version: 2023.2
言語: 日本語

ApplyRulesIfNotGraphicsAPIAttribute

class in UnityEditor.ShaderKeywordFilter

/

継承:ShaderKeywordFilter.GraphicsAPIConstraintAttribute

マニュアルに切り替える

説明

Enable or disable shader keyword filter attributes based on the graphics API.

If you use this attribute, Unity enables filter attributes if the current build target doesn't match any of the graphicsDeviceTypes.

The following example builds only variants including the FeatureA keyword if you build for non-OpenGL graphics APIs.

using UnityEditor.ShaderKeywordFilter;

[ApplyRulesIfNotGraphicsAPI(GraphicsDeviceType.OpenGLES3, GraphicsDeviceType.OpenGLCore)] [SelectIf(true, keywordNames: "FeatureA")] bool forceFeatureA;

コンストラクタ

ApplyRulesIfNotGraphicsAPIAttributeEnable or disable shader keyword filter attributes based on the graphics API.

継承メンバー

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961