Result: The Project’s published build includes Sprite Atlas A. Sprite 1 renders with the Texture from Sprite Atlas A.
シナリオ 2: ‘Include in Build’ は無効
Sprite Atlas A contains Sprite 1.
Sprite Atlas A has Include in Build disabled.
Result: The Project’s published build does not include Sprite Atlas A, and does not include Sprite 1’s Texture. Sprite 1 appears invisible in the build at run time, because the Texture it refers to is not available and is not loaded.
シナリオ 3: 2 つのスプライトアトラス内に 1 つのスプライト
Sprite Atlas A and Sprite Atlas B both include Sprite 1 in their Objects for Packing lists.
Both Sprite Atlas A and Sprite Atlas B have Include in Build enabled.
Both Sprite Atlases have different Texture output settings in this example.
Result: The Project’s published build includes both Sprite Atlases. Unity randomly chooses which Texture to render Sprite 1 with, in an internal process that is out of your control.