Rigidbodies enable physics-based behavior, such as reactions to gravity, mass, drag, and momentum. A Rigidbody 2D is a 2D component you can use to enable an object to act under the control of physics.
トピック | 説明 |
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Introduction to Rigidbody 2D | Learn how to use Rigidbody 2D in your project and how they interact with Collider 2D components. |
Rigidbody 2D body types | Choose which Body Type to use to define the behavior of the Rigidbody 2D. |
Simulated property | Use this property to start or stop a Rigidbody 2D and any attached Collider 2Ds and Joint 2Ds from interacting with the 2D physics simulation. |