無視されるレイヤーを設定する
参照 layer mask
By default this is zero - i.e. no layers are ignored. Each set bit
in ignoreLayers
will make this layer not affected by the projector.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { Projector proj = GetComponent<Projector>(); // Make the projector ignore Default (0) layer proj.ignoreLayers = (1 << 0); } }
関連項目: projector component, Layers.