Version: 2023.1
言語: 日本語
Click events
Drag-and-drop events

コマンドイベント

Command events are sent to allow the Unity Editor to forward top-level menu actions to the Editor UI, as well as their equivalent keyboard shortcuts.

The following are the available commands:

  • Copy
  • Cut
  • Paste
  • Delete
  • SoftDelete
  • Duplicate
  • FrameSelected
  • FrameSelectedWithLock
  • SelectAll
  • Find
  • FocusProjectWindow
イベント 説明 トリクルダウン (下降) 伝播 バブルアップ (上昇) 伝播 キャンセル可能
ValidateCommandEvent The Editor sends this event when determining whether an element in the panel handles the command.
ExecuteCommandEvent The Editor sends this event when an element in the panel executes a command.

固有のプロパティ

target: キーボードのフォーカスのある要素。フォーカスを持つ要素がない場合は null

commandName: 検証または実行するコマンド。

イベントリスト

ValidateCommandEvent

The ValidateCommandEvent event asks an EditorWindow if it can execute a command. For example, the Editor can enable or disable a menu item based on the results from the validation command event.

To verify if the Editor can execute a command:

  1. Register a callback for ValidateCommandEvent.
  2. Test the commandName property of the event.
  3. Call the Event.StopPropogation() method on the event if the command can be executed.

ExecuteCommandEvent

The ExecuteCommandEvent event asks an Editor Window to execute a command.

Even if this event follows a validation event, it’s best practice to ensure the action is possible first, independently of any previous validation.

To respond to the command:

  1. Register a callback for ExecuteCommandEvent.
  2. Test the commandName property of the event.
  3. Call the Event.StopPropogation() method on the event before executing the actual logic of the command, so the Editor knows that the comment has been executed.

The following example uses command events to support copy and paste in a custom Editor Window. The example displays a list of fruits in a custom Editor window. Users can use keyboard shortcuts to copy and paste any fruits.

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;

public class CopyPasteExample : EditorWindow
{
    [MenuItem("Window/UI Toolkit Examples/CopyPasteExample")]
    public static void Show()
    {
        GetWindow<CopyPasteExample>();
    }

    readonly List<string> fruits = new ()
    {
        "Banana",
        "Apple",
        "Lime",
        "Orange"
    };
    
    ListView m_ListView;

    public void CreateGUI()
    {
        Func<VisualElement> makeItem = () => new Label();

        Action<VisualElement, int> bindItem = (e, i) => (e as Label).text = fruits[i];

        m_ListView = new ListView();
        m_ListView.makeItem = makeItem;
        m_ListView.bindItem = bindItem;
        m_ListView.itemsSource = fruits;
        m_ListView.selectionType = SelectionType.Single;
        
        m_ListView.RegisterCallback<ValidateCommandEvent>(OnValidateCommand);
        m_ListView.RegisterCallback<ExecuteCommandEvent>(OnExecuteCommand);
        
        rootVisualElement.Add(m_ListView);
    }

    void OnExecuteCommand(ExecuteCommandEvent evt)
    {
        if (evt.commandName == "Copy" && m_ListView.selectedIndices.Count() > 0)
        {
            EditorGUIUtility.systemCopyBuffer = fruits[m_ListView.selectedIndex];
            evt.StopPropagation();
        }
        else if (evt.commandName == "Paste" && !string.IsNullOrEmpty(EditorGUIUtility.systemCopyBuffer))
        {
            fruits.Add(EditorGUIUtility.systemCopyBuffer);
            m_ListView.RefreshItems();
            evt.StopPropagation();
        }
    }

    void OnValidateCommand(ValidateCommandEvent evt)
    {
        if (evt.commandName == "Copy" && m_ListView.selectedIndices.Count() > 0)
        {
            evt.StopPropagation();
        }
        else if (evt.commandName == "Paste" && !string.IsNullOrEmpty(EditorGUIUtility.systemCopyBuffer))
        {
            evt.StopPropagation();
        }
    }
}
Click events
Drag-and-drop events
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