Version: 2023.1
언어: 한국어
클릭 이벤트
Drag-and-drop events

커맨드 이벤트

Command events are sent to allow the Unity Editor to forward top-level menu actions to the Editor UI, as well as their equivalent keyboard shortcuts.

The following are the available commands:

  • Copy
  • Cut
  • Paste
  • Delete
  • SoftDelete
  • Duplicate
  • FrameSelected
  • FrameSelectedWithLock
  • SelectAll
  • Find
  • FocusProjectWindow
이벤트 설명 트리클다운 버블업 취소 가능
ValidateCommandEvent The Editor sends this event when determining whether an element in the panel handles the command.
ExecuteCommandEvent The Editor sends this event when an element in the panel executes a command.

고유 프로퍼티

**target**: 키보드 포커스가 있는 요소입니다. 포커스가 있는 요소가 없으면 값이null`입니다.

commandName: 확인 또는 실행하는 커맨드입니다.

이벤트 리스트

ValidateCommandEvent

The ValidateCommandEvent event asks an EditorWindow if it can execute a command. For example, the Editor can enable or disable a menu item based on the results from the validation command event.

To verify if the Editor can execute a command:

  1. Register a callback for ValidateCommandEvent.
  2. Test the commandName property of the event.
  3. Call the Event.StopPropogation() method on the event if the command can be executed.

ExecuteCommandEvent

The ExecuteCommandEvent event asks an Editor Window to execute a command.

Even if this event follows a validation event, it’s best practice to ensure the action is possible first, independently of any previous validation.

To respond to the command:

  1. Register a callback for ExecuteCommandEvent.
  2. Test the commandName property of the event.
  3. Call the Event.StopPropogation() method on the event before executing the actual logic of the command, so the Editor knows that the comment has been executed.

예제

The following example uses command events to support copy and paste in a custom Editor Window. The example displays a list of fruits in a custom Editor window. Users can use keyboard shortcuts to copy and paste any fruits.

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;

public class CopyPasteExample : EditorWindow
{
    [MenuItem("Window/UI Toolkit Examples/CopyPasteExample")]
    public static void Show()
    {
        GetWindow<CopyPasteExample>();
    }

    readonly List<string> fruits = new ()
    {
        "Banana",
        "Apple",
        "Lime",
        "Orange"
    };
    
    ListView m_ListView;

    public void CreateGUI()
    {
        Func<VisualElement> makeItem = () => new Label();

        Action<VisualElement, int> bindItem = (e, i) => (e as Label).text = fruits[i];

        m_ListView = new ListView();
        m_ListView.makeItem = makeItem;
        m_ListView.bindItem = bindItem;
        m_ListView.itemsSource = fruits;
        m_ListView.selectionType = SelectionType.Single;
        
        m_ListView.RegisterCallback<ValidateCommandEvent>(OnValidateCommand);
        m_ListView.RegisterCallback<ExecuteCommandEvent>(OnExecuteCommand);
        
        rootVisualElement.Add(m_ListView);
    }

    void OnExecuteCommand(ExecuteCommandEvent evt)
    {
        if (evt.commandName == "Copy" && m_ListView.selectedIndices.Count() > 0)
        {
            EditorGUIUtility.systemCopyBuffer = fruits[m_ListView.selectedIndex];
            evt.StopPropagation();
        }
        else if (evt.commandName == "Paste" && !string.IsNullOrEmpty(EditorGUIUtility.systemCopyBuffer))
        {
            fruits.Add(EditorGUIUtility.systemCopyBuffer);
            m_ListView.RefreshItems();
            evt.StopPropagation();
        }
    }

    void OnValidateCommand(ValidateCommandEvent evt)
    {
        if (evt.commandName == "Copy" && m_ListView.selectedIndices.Count() > 0)
        {
            evt.StopPropagation();
        }
        else if (evt.commandName == "Paste" && !string.IsNullOrEmpty(EditorGUIUtility.systemCopyBuffer))
        {
            evt.StopPropagation();
        }
    }
}
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Drag-and-drop events
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