Constant Force adds constant forces to a Rigidbody. This is useful for GameObject movement that accelerates over time.
If you add a Constant Force component to a GameObject that does not have a Rigidbody, Unity automatically creates and adds a Rigidbody to the same GameObject.
For more details, see Apply constant force to a Rigidbody.
For all values, a higher value produces a stronger force, which in turn produces a faster initial velocity.
| プロパティ | 機能 |
|---|---|
| Force | Define the direction of the linear force. The XYZ vectors refer to the scene’s global axes. |
| Relative Force | Define the direction of the linear force. The XYZ vectors refer to the Rigidbody’s local axes. |
| Torque | Define the global axes that the Rigidbody rotates around. |
| Relative Torque | Define the local axes that the Rigidbody rotates around. |
ConstantForce