Version: 2023.1
言語: 日本語

説明

NonSerialized 属性により変数がシリアライズされないものとしてマーキングされます。

Apply to public fields to prevent Unity from serializing the field and displaying it in the Inspector.

Apply to a private field to stop the field being serialized during a hot reload operation, such as after an assembly is recompiled, or during a domain reload operation before entering Play mode.

For more information on serialization, see Script Serialization.

See Also: HideInInspector, SerializeField.

class Test
{
    // p will not be shown in the Inspector or serialized
    [System.NonSerialized]
    public int p = 5;

// neverSerializeMe will never be serialized, even during an hot reload. [System.NonSerialized] private int neverSerializeMe;

// The backing field for NeverSerializedProperty property will never be serialized, // even during a hot reload [field: System.NonSerialized] public int NeverSerializedProperty { get; set; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961