Version: 2023.1
言語: 日本語

ShaderTagId

struct in UnityEngine.Rendering

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説明

Shader tag ids are used to refer to various names in shaders.

See Also: DrawingSettings, ScriptableRenderContext.DrawRenderers.

Static 変数

noneDescribes a shader tag id not referring to any name.

変数

nameGets the name of the tag referred to by the shader tag id.

コンストラクタ

ShaderTagIdGets or creates a shader tag id representing the given name.

Operator

ShaderTagIdConverts a string to a ShaderTagId.
stringConverts a ShaderTagId to a string.
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