Provides access to display information.
Use the Screen class to get a list of supported screen resolutions, switch the current resolution, or hide or show the system mouse pointer.
autorotateToLandscapeLeft | Enables auto-rotation to landscape left. |
autorotateToLandscapeRight | Enables auto-rotation to landscape right. |
autorotateToPortrait | Enables auto-rotation to portrait. |
autorotateToPortraitUpsideDown | Enables auto-rotation to portrait, upside down. |
brightness | The current brightness of the screen. |
currentResolution | 現在の画面の解像度(読み取り専用) |
cutouts | Returns a list of screen areas that are not functional for displaying content (Read Only). |
dpi | スクリーン/デバイスの現在の解像度(読み取り専用) |
fullScreen | Enables full-screen mode for the application. |
fullScreenMode | Set this property to one of the values in FullScreenMode to change the display mode of your application. |
height | ピクセル単位のスクリーンの高さ(読み取り専用) |
mainWindowDisplayInfo | The display information associated with the display that the main application window is on. |
mainWindowPosition | The position of the top left corner of the main window relative to the top left corner of the display. |
msaaSamples | Get the requested MSAA sample count of the screen buffer. |
orientation | 画面の論理的な方向を指定します |
resolutions | Returns all full-screen resolutions that the monitor supports (Read Only). |
safeArea | Returns the safe area of the screen in pixels (Read Only). |
sleepTimeout | 省電力設定。スクリーンが暗くなるまでのタイムアウトを設定します |
width | ピクセル単位のスクリーンの幅(読み取り専用) |
GetDisplayLayout | Retrieves layout information about connected displays such as names, resolutions and refresh rates. |
MoveMainWindowTo | Moves the main window to the specified position relative to the top left corner of the specified display. Position value is represented in pixels. Moving the window is an asynchronous operation, which can take multiple frames. |
SetMSAASamples | Switches the number of MSAA samples of the Unity swapchain. |
SetResolution | 画面の解像度を切り替えます |