Is Inline Ray Tracing (Ray Query) supported? (Read Only)
Inline Ray Tracing is an alternative form of Ray Tracing that is available in Compute Shaders through HLSL RayQuery
object.
In DirectX 12 (DX12), this property corresponds to DirectX Raytracing (DXR) Tier 1.1 support.
See Also: RayTracingAccelerationStructure, ComputeShader, SystemInfo.supportsRayTracingShaders.