Version: 2023.2
言語: 日本語
public float time ;

説明

イベントを送信する時間

The AnimationEvent obtains the clip length from its attached clip. The time property determines when the event is processed. For example, if the clip length is 2s and time is set to 1.5f, then the function is called 1.5s after the animation starts, and then every 2s. The example on the AnimationEvent page shows how to use the time property.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961