Version: 2023.2
言語: 日本語

GraphicsTexture

class in UnityEngine.Rendering

マニュアルに切り替える

説明

Represents the view on a single texture resource that is uploaded to the graphics device.

A GraphicsTexture specifically represents the actual resource that a Texture object uploads to the GPU. A Texture may create several different GraphicsTextures in its lifetime (such as to represent different mipmap levels or the color and depth buffers in a RenderTexture) and will recreate GraphicsTextures when certain changes are made to the Texture (such as resizing). Use Texture.graphicsTexture to get a Texture's current GraphicsTexture.

GraphicsTextures are purely run-time objects and cannot be saved as assets.

To use a GraphicsTexture as a render target, it must have GraphicsTextureDescFlags.RenderTarget enabled in GraphicsTexture.descriptor.flags.

See Also: Texture.graphicsTexture.

Static 変数

activeCurrently active graphics texture.

変数

descriptorContains all the information Unity uses to create a GraphicsTexture.
stateThe current state of a GraphicsTexture.
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