Version: 2023.2
言語: 日本語
public RenderTexture destination ;

説明

RenderTexture to store the rendering result of the request. The colors in this RenderTexture can be decoded to determine the object that was rendered at each pixel, first by decoding the color to an index using ObjectIdResult.DecodeIdFromColor and then by looking this index up in ObjectIdResult._idToObjectMapping.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961