Version: 2023.2
言語: 日本語

JobHandle

struct in Unity.Jobs

マニュアルに切り替える

説明

A handle to a job, which uniquely identifies a job scheduled in the job system.

変数

IsCompletedReturns false if the task is currently running. Returns true if the task has completed.

Public 関数

CompleteEnsures that the job has completed.

Static 関数

CheckFenceIsDependencyOrDidSyncFenceCheckFenceIsDependencyOrDidSyncFence.
CombineDependenciesCombines multiple dependencies into a single one.
CompleteAllEnsures that all jobs have completed.
ScheduleBatchedJobsBy default jobs are only put on a local queue when using Job Schedule functions, this actually makes them available to the worker threads to execute them.
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