Version: 2017.1

Profiler.GetRuntimeMemorySizeLong

매뉴얼로 전환
public static long GetRuntimeMemorySizeLong (Object o);

파라미터

o The target Unity object.

반환

long The amount of native-memory used by a Unity object. This returns 0 if the Profiler is not available.

설명

Gathers the native-memory used by a Unity object.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { Texture[] textures = Resources.FindObjectsOfTypeAll(typeof(Texture)); foreach (Texture t in textures) { Debug.Log("Texture object " + t.name + " using: " + Profiling.Profiler.GetRuntimeMemorySizeLong(t) + "Bytes"); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961