Clamps a value between a minimum float and maximum float value.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { transform.position = new Vector3(Mathf.Clamp(Time.time, 1.0F, 3.0F), 0, 0); } }
Clamps value between min and max and returns value.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { // Use this for initialization void Start() { // Clamps the value 10 to be between 1 and 3. // prints 3 to the console
Debug.Log(Mathf.Clamp(10, 1, 3)); } }