Version: 2020.3
ShaderLab: grouping commands with the Category block
ShaderLab command: Blend

ShaderLab command: AlphaToMask

Enables or disables alpha-to-coverage mode on the GPU.

Alpha-to-coverage mode can reduce the excessive aliasing that occurs when you use multisample anti-aliasing (MSAA) with shaders that use alpha testing, such as vegetation shaders. To do this, it modifies the multisample coverage mask proportionally to the alpha value in the output of the fragment shader result.

This command is intended for use with MSAA. If you enable alpha-to-coverage mode when you are not using MSAA, the results can be unpredictable; different graphics APIs and GPUs handle this differently.

렌더 파이프라인 호환성

Feature name 빌트인 렌더 파이프라인 유니버설 렌더 파이프라인(URP) 고해상도 렌더 파이프라인(HDRP) Custom SRP
AlphaToMask 지원 지원 지원 지원

사용법

This command makes a change to the render state. Use it in a Pass block to set the render state for that Pass, or use it in a SubShader block to set the render state for all Passes in that SubShader.

Signature Example syntax 기능
AlphaToMask <state> AlphaToMask Off Enables or disables alpha-to-coverage mode.

Valid parameter values

파라미터 기능
state On Enables alpha-to-coverage mode.
Off Disables alpha-to-coverage mode.

예제

Shader "Examples/CommandExample"
{
    SubShader
    {
         // The rest of the code that defines the SubShader goes here.

        Pass
        {    
              // Enable alpha-to-coverage mode for this Pass
              AlphaToMask On
            
              // The rest of the code that defines the Pass goes here.
        }
    }
}

This example code demonstrates the syntax for using this command in a SubShader block.

Shader "Examples/CommandExample"
{
    SubShader
    {
         // Enable alpha-to-coverage mode for this SubShader
         AlphaToMask On

         // The rest of the code that defines the SubShader goes here.        

        Pass
        {    
              // The rest of the code that defines the Pass goes here.
        }
    }
}
ShaderLab: grouping commands with the Category block
ShaderLab command: Blend
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