This section contains information on the fundamentals of working with shaders in Unity.
| 페이지 | 설명 |
|---|---|
| Shaders introduction | Introductory information about shaders, and key terminology. |
| The Shader class | An overview of the Shader class, which acts as a wrapper for regular graphics shader programs. |
| Shader assets | Information about assets that represent an instance of the Shader class. |
| Shader compilation | How and when Unity compiles shaders. |
| Shader loading | How and when Unity loads shaders. |
| Shader variant collections | Collections of shader variants that you can use when compiling and loading shaders. |
| Replacing shaders at runtime | In the Built-in Render Pipeline, you can tell a Camera to change the shader that it uses to render certain geometry at runtime. |
| Compute shaders | Working with compute shaders in Unity. |