This section contains information on the fundamentals of working with shaders in Unity.
페이지 | 설명 |
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Shaders introduction | Introductory information about shaders, and key terminology. |
The Shader class | An overview of the Shader class, which acts as a wrapper for regular graphics shader programs. |
Shader assets | Information about assets that represent an instance of the Shader class. |
Shader compilation | How and when Unity compiles shaders. |
Shader loading | How and when Unity loads shaders. |
Shader variant collections | Collections of shader variants that you can use when compiling and loading shaders. |
Replacing shaders at runtime | In the Built-in Render Pipeline, you can tell a Camera to change the shader that it uses to render certain geometry at runtime. |
Compute shaders | Working with compute shaders in Unity. |