Version: 2020.3
public bool skinnedMotionVectors ;

설명

Specifies whether skinned motion vectors should be used for this renderer.

If set to true, the SkinnedMeshRenderer generates vectors using skinning data from the current and last frame to calculate the per-pixel object movement. This means that the motion vector buffer captures small object movements. (For example; a character moving an arm.)

Skinned motion vectors are important for characters with animation. There is a cost to skinned motion vectors, though; they require twice as much memory per skinned mesh because the graphics memory on the GPU becomes double buffered (one buffer for the current frame and one buffer for the previous frame). The buffers track motion between frames; the velocity is the current frame's position minus the last frame's position.

See Also: DepthTextureMode.MotionVectors, Renderer.motionVectorGenerationMode, PassType.MotionVectors, SystemInfo.supportsMotionVectors.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961