Version: 2020.1
언어: 한국어

Application.logMessageReceived

매뉴얼로 전환

설명

Event that is fired if a log message is received.

This event only ever triggers on the main thread. Use it if your handler requires accessing parts of the Unity API that restricted to the main thread or if for other reasons your handler is not thread-safe.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public string output = ""; public string stack = "";

void OnEnable() { Application.logMessageReceived += HandleLog; }

void OnDisable() { Application.logMessageReceived -= HandleLog; }

void HandleLog(string logString, string stackTrace, LogType type) { output = logString; stack = stackTrace; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961