Version: 2020.1
언어: 한국어

ClothSkinningCoefficient

struct in UnityEngine

매뉴얼로 전환

설명

The ClothSkinningCoefficient struct is used to set up how a Cloth component is allowed to move with respect to the SkinnedMeshRenderer it is attached to.

This is set using the Cloth.coefficients property on the Cloth component, which is a per-vertex array of ClothSkinningCoefficient structs. Typically, you will not set these values from code, but instead, set them up in the editor which shows up when you look at the Cloth component in the inspector.

변수

collisionSphereDistanceDefinition of a sphere a vertex is not allowed to enter. This allows collision against the animated cloth.
maxDistanceDistance a vertex is allowed to travel from the skinned mesh vertex position.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961