Version: 2020.1
언어: 한국어
Experimental: this API is experimental and might be changed or removed in the future.

IAnimationWindowPreview

interface in UnityEngine.Experimental.Animations

매뉴얼로 전환

설명

Allows a class to modify how an AnimationClip is sampled in the Animation window by providing its own Playable nodes to the Animation window PlayableGraph. The class must also inherit from MonoBehaviour.

using UnityEngine;
using UnityEngine.Animations;
using UnityEngine.Experimental.Animations;
using UnityEngine.Playables;

[RequireComponent(typeof(Animator))] public class ExampleScript : MonoBehaviour, IAnimationWindowPreview { public Vector3 offset = Vector3.zero;

private AnimationScriptPlayable m_Playable; private AnimationJob m_Job; private Vector3 m_CurrentOffset;

struct AnimationJob : IAnimationJob { public TransformStreamHandle transform; public Vector3 offset;

public void ProcessRootMotion(AnimationStream stream) { Vector3 position = transform.GetLocalPosition(stream); position += offset;

transform.SetLocalPosition(stream, position); }

public void ProcessAnimation(AnimationStream stream) { } }

public void StartPreview() { m_CurrentOffset = offset; }

public void StopPreview() { }

public void UpdatePreviewGraph(PlayableGraph graph) { if (m_CurrentOffset != offset) { m_Job.offset = offset; m_Playable.SetJobData(m_Job);

m_CurrentOffset = offset; } }

public Playable BuildPreviewGraph(PlayableGraph graph, Playable input) { Animator animator = GetComponent<Animator>();

m_Job = new AnimationJob(); m_Job.transform = animator.BindStreamTransform(transform); m_Job.offset = offset;

m_Playable = AnimationScriptPlayable.Create(graph, m_Job, 1);

graph.Connect(input, 0, m_Playable, 0);

return m_Playable; } }

Public 함수

BuildPreviewGraphAppends custom Playable nodes to the Animation window PlayableGraph.
StartPreviewNotification callback when the Animation window starts previewing an AnimationClip.
StopPreviewNotification callback when the Animation window stops previewing an AnimationClip.
UpdatePreviewGraphNotification callback when the Animation Window updates its PlayableGraph before sampling an AnimationClip.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961