Version: 2020.1
언어: 한국어

LightmapParameters

class in UnityEditor

/

다음으로부터 상속:Object

매뉴얼로 전환

설명

A collection of parameters that impact lightmap and realtime GI computations.

변수

antiAliasingSamplesThe maximum number of times to supersample a texel to reduce aliasing.
AOAntiAliasingSamplesThe maximum number of times to supersample a texel to reduce aliasing in AO.
AOQualityThe number of rays to cast for computing ambient occlusion.
backFaceToleranceThe percentage of rays shot from a ray origin that must hit front faces to be considered usable.
bakedLightmapTagBakedLightmapTag is an integer that affects the assignment to baked lightmaps. Objects with different values for bakedLightmapTag are guaranteed to not be assigned to the same lightmap even if the other baking parameters are the same.
blurRadiusThe radius (in texels) of the post-processing filter that blurs baked direct lighting.
clusterResolutionControls the resolution at which Enlighten stores and can transfer input light.
directLightQualityThe number of rays used for lights with an area. Allows for accurate soft shadowing.
irradianceBudgetThe amount of data used for realtime GI texels. Specifies how detailed view of the Scene a texel has. Small values mean more averaged out lighting.
irradianceQualityThe number of rays to cast for computing irradiance form factors.
isTransparentIf enabled, the object appears transparent during GlobalIllumination lighting calculations.
limitLightmapCountIf enabled, objects sharing the same lightmap parameters will be packed into LightmapParameters.maxLightmapCount lightmaps.
maxLightmapCountThe maximum number of lightmaps that will be created for objects sharing the same lightmap parameters. This property is ignored if LightmapParameters.limitLightmapCount is false.
modellingToleranceMaximum size of gaps that can be ignored for GI (multiplier on pixel size).
resolutionThe texel resolution per meter used for realtime lightmaps. This value is multiplied by LightmapEditorSettings.resolution.
stitchEdgesWhether pairs of edges should be stitched together.
systemTagSystem tag is an integer identifier. It lets you force an object into a different Enlighten system even though all the other parameters are the same.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.

정적 함수

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961