Version: 2020.1
언어: 한국어
public static float Sqrt (float f);

설명

Returns square root of f.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { // The formula made famous by Pythagoras, also used internally by // Vector3.Distance and several other standard functions. float HypotenuseLength(float sideALength, float sideBLength) { return Mathf.Sqrt(sideALength * sideALength + sideBLength * sideBLength); } }
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