Version: 2020.1
언어: 한국어

PackedNativeUnityEngineObject

struct in UnityEditor.MemoryProfiler

매뉴얼로 전환

설명

Description of a C++ unity object in memory.

변수

hideFlagsThe hideFlags this native object has.
instanceIdInstanceId of this object.
isDontDestroyOnLoadHas this object has been marked as DontDestroyOnLoad?
isManagerIs this native object an internal Unity manager object?
isPersistentIs this object persistent? (Assets are persistent, objects stored in Scenes are persistent, dynamically created objects are not)
nameName of this object.
nativeObjectAddressThe memory address of the native C++ object. This matches the "m_CachedPtr" field of UnityEngine.Object.
nativeTypeArrayIndexThe index used to obtain the native C++ type description from the PackedMemorySnapshot.nativeTypes array.
sizeSize in bytes of this object.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961