Version: 2020.1
언어: 한국어
public static Component AddComponent (GameObject gameObject, Type type);
public static T AddComponent (GameObject gameObject);

파라미터

gameObject The GameObject to add the new component to.
type The type of component to create and add to the GameObject.

반환

Component Returns the component that was created and added to the GameObject.

설명

Creates a new component and adds it to the specified GameObject.

using UnityEngine;
using UnityEditor;

public class CreateComponentExample { [MenuItem("ObjectFactoryExample/Add Camera to Selection")] public void AddDefaultComponentEditor() { if (Selection.activeGameObject != null) { Camera camera = ObjectFactory.AddComponent<Camera>(Selection.activeGameObject); } } }
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