Version: 2020.1
언어: 한국어
public static int vSyncCount ;

설명

The VSync Count.

The number of VSyncs that should pass between each frame. Use 'Don't Sync' (0) to not wait for VSync. Value must be 0, 1, 2, 3, or 4.

If this setting is set to a value other than 'Don't Sync' (0), the value of Application.targetFrameRate will be ignored.

Note: This does not apply on iOS, where the VSync setting is ignored. On iOS, the device displays frames on a VBlank. If a VBlank is missed because of the set Application.targetFrameRate or low performance, the frame is displayed on the next one.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Sync framerate to monitors refresh rate QualitySettings.vSyncCount = 1; } }

See Also: Quality Settings.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961