Version: 2020.1
언어: 한국어

RenderTargetBinding

struct in UnityEngine.Rendering

매뉴얼로 전환

설명

Describes a render target with one or more color buffers, a depth/stencil buffer and the associated load/store-actions that are applied when the render target is active.

This data structure is similiar to RenderTargetSetup, but relies on a RenderTargetIdentifier to ensure compatability with CommandBuffer.SetRenderTarget.

To render to a specific mipmap level, cubemap face or depth slice the RenderTargetIdentifier should be created accordingly.

Note: the number of load- and store-actions specified for color buffers must be equal to the number of color buffers.

See Also: CommandBuffer.

변수

colorLoadActionsLoad actions for color buffers.
colorRenderTargetsColor buffers to use as render targets.
colorStoreActionsStore actions for color buffers.
depthLoadActionLoad action for the depth/stencil buffer.
depthRenderTargetDepth/stencil buffer to use as render target.
depthStoreActionStore action for the depth/stencil buffer.

생성자

RenderTargetBindingConstructs RenderTargetBinding.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961