Version: 2020.1
언어: 한국어

SystemInfo.maxComputeWorkGroupSize

매뉴얼로 전환
public static int maxComputeWorkGroupSize ;

설명

The largest total number of invocations in a single local work group that can be dispatched to a compute shader (Read Only).

The product of SystemInfo.maxComputeWorkgroupSizeX, SystemInfo.maxComputeWorkgroupSizeY and SystemInfo.maxComputeWorkgroupSizeZ cannot exceed this number on the current device. Note that this is the theoretical maximum. The actual limit depends on the shader complexity, so it can be lower.

See Also:SystemInfo.maxComputeWorkGroupSizeX SystemInfo.maxComputeWorkGroupSizeY SystemInfo.maxComputeWorkGroupSizeZ

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961