Version: 2020.1
언어: 한국어
public Quaternion localRotation ;

설명

The rotation of the transform relative to the transform rotation of the parent.

Unity stores rotations as Quaternions internally. To rotate an object, use Transform.Rotate. Use Transform.localEulerAngles for modifying the rotation as euler angles.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { transform.localRotation = Quaternion.identity; } }

Another example:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

// Rotate a cylinder around the x and z axes. Switch from one to the other // when the rotation in the current axis reaches 360 degrees.

public class ExampleScript : MonoBehaviour { private float x; private float z; private bool rotateX; private float rotationSpeed;

void Start() { x = 0.0f; z = 0.0f; rotateX = true; rotationSpeed = 75.0f; }

void FixedUpdate() { if (rotateX == true) { x += Time.deltaTime * rotationSpeed;

if (x > 360.0f) { x = 0.0f; rotateX = false; } } else { z += Time.deltaTime * rotationSpeed;

if (z > 360.0f) { z = 0.0f; rotateX = true; } }

transform.localRotation = Quaternion.Euler(x, 0, z); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961