Version: 2020.2
언어: 한국어
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingAccelerationStructure

class in UnityEngine.Experimental.Rendering

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설명

A data structure used to represent the Renderers in the Scene for GPU ray tracing.

생성자

RayTracingAccelerationStructureCreates a RayTracingAccelerationStructure with the given RayTracingAccelerationStructure.RASSettings.

Public 함수

AddInstanceAdd an instance to this RayTracingAccelerationStructure. Instance geometry can be either a Renderer or a GraphicsBuffer that includes a number of axis-aligned bounding boxes.
BuildBuilds this RayTracingAccelerationStructure on the GPU.
DisposeDestroys this RayTracingAccelerationStructure.
GetSizeReturns the total size of this RayTracingAccelerationStructure on the GPU in bytes.
ReleaseSee Also: RayTracingAccelerationStructure.Dispose.
UpdateInstanceTransformUpdates the transform of the instance associated with the given Renderer for this RayTracingAccelerationStructure.
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