Constrains the orientation and translation of an object to one or more source objects. The constrained object behaves as if it is in the hierarchy of the sources.
constraintActive | Activates or deactivates the constraint. |
locked | Locks the offsets and position (translation and rotation) at rest. |
rotationAtRest | The rotation used when the sources have a total weight of 0. |
rotationAxis | The rotation axes affected by the ParentConstraint. |
rotationOffsets | The rotation offsets from the constrained orientation. |
sourceCount | The number of sources set on the component (read-only). |
translationAtRest | The position of the object in local space, used when the sources have a total weight of 0. |
translationAxis | The translation axes affected by the ParentConstraint. |
translationOffsets | The translation offsets from the constrained orientation. |
weight | The weight of the constraint component. |
AddSource | Adds a constraint source. |
GetRotationOffset | Gets the rotation offset associated with a source by index. |
GetSource | Gets a constraint source by index. |
GetSources | Gets the list of sources. |
GetTranslationOffset | Gets the rotation offset associated with a source by index. |
RemoveSource | Removes a source from the component. |
SetRotationOffset | Sets the rotation offset associated with a source by index. |
SetSource | Sets a source at a specified index. |
SetSources | Sets the list of sources on the component. |
SetTranslationOffset | Sets the translation offset associated with a source by index. |
enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
isActiveAndEnabled | Reports whether a GameObject and its associated Behaviour is active and enabled. |
gameObject | The game object this component is attached to. A component is always attached to a game object. |
tag | The tag of this game object. |
transform | The Transform attached to this GameObject. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
CompareTag | Checks the GameObject's tag against the defined tag. |
GetComponent | Returns the component of type if the GameObject has one attached. |
GetComponentInChildren | Returns the Component of type in the GameObject or any of its children using depth first search. |
GetComponentInParent | Returns the Component of type in the GameObject or any of its parents. |
GetComponents | Returns all components of Type type in the GameObject. |
GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children using depth first search. Works recursively. |
GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. |
SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
TryGetComponent | Gets the component of the specified type, if it exists. |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |