BRG is the perfect tool to:
The following table lists and describes the topics in this section of the documentation.
|How BatchRendererGroup works||Explains how BRG renders to the screen and introduces BRG-specific concepts.|
|Getting started with BatchRendererGroup||Describes the requirements and compatibility of BRG and explains how to set up your project to support BRG.|
|Creating a renderer with BatchRendererGroup||A section that explains how to use BRG to create a simple custom renderer.|
|DOTS Instancing shaders||Describes the new data-oriented way shaders can load instance data.|