Version: 2022.1
언어: 한국어
Getting started with BatchRendererGroup
Initializing a BatchRendererGroup object

Creating a renderer with BatchRendererGroup

This section of the documentation explains how to use BatchRendererGroup (BRG) to create a renderer.

The following table lists and describes the topics in this section of the documentation.

항목 설명
Initializing a BachRendererGroup object Explains how to initialize a BatchRendererGroup object with a minimal OnPerformCulling callback.
Registering meshes and materials Explains how to register meshes and materials so you can use them in a renderer.
Creating batches Explains how to create batches of instance data that describe what to render.
Creating draw commands Explains how to create draw commands and complete your simple renderer.
Getting started with BatchRendererGroup
Initializing a BatchRendererGroup object
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961