This section of the documentation explains how to use BatchRendererGroup (BRG) to create a renderer.
The following table lists and describes the topics in this section of the documentation.
항목 | 설명 |
---|---|
Initializing a BachRendererGroup object | Explains how to initialize a BatchRendererGroup object with a minimal OnPerformCulling callback. |
Registering meshes and materials | Explains how to register meshes and materials so you can use them in a renderer. |
Creating batches | Explains how to create batches of instance data that describe what to render. |
Creating draw commands | Explains how to create draw commands and complete your simple renderer. |