Version: 2022.2
언어: 한국어
Binding system implementation details
Bind with binding path in C# script

Binding examples

Learn Editor data binding from examples.

Basic binding examples

Topics 설명
Bind with binding path in C# script Use bindingPath to create a binding that changes the name of a GameObject in a custom Editor window.
Bind without the binding path Use BindProperty() to create a binding that changes the name of a GameObject in a custom Editor window.
Bind with UXML and C# Create a binding and set the binding path in UXML, and bind with Bind() in C#.
Create a binding with the Inspector Create a binding that binds among a custom Inspector, a custom Editor, and serialized objects.
Bind to nested properties Use the binding-path attribute of a BindableElement in UXML to bind fields to nested properties of a SerializedObject
Bind to a UXML template Create a binding and set binding paths with UXML templates.
Receive callbacks when a bound property changes Creates a custom Editor window with a TextField that binds to the name of a GameObject in a scene.
Receive callbacks when any bound properties change Create a custom Inspector with two fields that warns the user if the values of the fields fall outside certain ranges.

Advanced binding examples

Topics 설명
Bind to a list with ListView Create a list of toggles and binds the list to an underlying list of objects.
Bind to a list without ListView Create a binding that binds to a list with array instead of ListView.
Bind a custom control Create a custom control and bind it to a native Unity type.
Bind a custom control to custom data type Create a custom control and bind it to a custom data type.

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Binding system implementation details
Bind with binding path in C# script
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