Version: 2022.2
언어: 한국어
Unity의 에셋 팩
커스텀 에셋 팩 생성

Play Asset Delivery 설정

Play Asset DeliveryAndroid 앱 번들 (AAB)에 대한 에셋 분할 솔루션입니다. Play Asset Delivery를 사용하려면 프로젝트를 다음으로 설정해야 합니다.

  1. AAB 퍼블리싱 포맷을 사용합니다. AAB 퍼블리싱 포맷을 사용하는 방법에 대한 자세한 내용은 퍼블리싱 포맷을 참조하십시오.
  2. Split the application binary. For information on how to do this, see Splitting the application binary. If Split Application Binary is grayed out, it means your current Unity Editor version doesn’t support Play Asset Delivery. To resolve this, update the Unity Editor. All versions of Unity from 2021.3 support Play Asset Delivery. Support was also added for previous Unity versions in the following patch releases:
  3. 2019.4.29f1
  4. 2020.3.15f2
  5. 2021.1.16f1
  6. 2021.2.0f1

애플리케이션을 빌드하면 Unity는 기본 모듈과 에셋 팩으로 분할된 애플리케이션을 포함하는 AAB를 만듭니다. 자세한 내용은 Unity의 에셋 팩을 참조하십시오.

Important: Unity uses the PLAY_ASSET_PACKS Gradle template variable to specify which asset packs to include in the Android App Bundle. If you use a custom Gradle template that was created before Unity supported Play Asset Delivery, your template will not contain this variable. Because Unity automatically generates the values for this variable, it’s best practice to recreate your Gradle template file from the current Unity version and reapply your modifications on top.

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Unity의 에셋 팩
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