A physics articulation is a set of Articulation Bodies organized in a logical tree, in which each parent-child relationship reflects mutually constrained relative motion.
The main purpose of physics articulations is to provide a realistic physics behavior for industrial and commercial non-gaming applications that involve joints. For example, they make it a lot easier than the regular Joints to simulate robotic arms and kinematic chains.
You can configure articulations via the ArticulationBody
class, or the corresponding Articulation Body component.
항목 | 설명 |
---|---|
Introduction to physics articulations | Overview of the concepts and behaviours of articulations in Unity. |
Articulation Body component reference | Reference for the Articulation Body component. |