Unity’s built-in 3D physics engine is an integration of the Nvidia PhysX engine. You can use this engine in object-oriented 3D projects.
This section includes the following topics.
|Configure physics-based character control for first-person and third-person characters.
|Apply physics-based behavior to GameObjects.
|Use colliders to configure collisions between GameObjects.
|Apply and configure joints that connect GameObjects and simulate physical forces for pivoting, movement, and restriction.
|Configure complex systems of rigid bodies and joints.
|Configure ragdoll physics for characters.
|Simulate fabric movement for character clothing and other in-application textiles.
|Manage different physics contexts in one project with multiple dedicated physics scenes.