Version: 2022.1
언어: 한국어
물리
Character control

Built-in 3D Physics

Unity’s built-in 3D physics engine is an integration of the Nvidia PhysX engine. You can use this engine in object-oriented 3D projects.

This section includes the following topics.

항목 설명
Character control Configure physics-based character control for first-person and third-person characters.
Rigidbody physics Apply physics-based behavior to GameObjects.
Collision Use colliders to configure collisions between GameObjects.
Joints Apply and configure joints that connect GameObjects and simulate physical forces for pivoting, movement, and restriction.
Articulations Configure complex systems of rigid bodies and joints.
Ragdoll physics Configure ragdoll physics for characters.
Cloth Simulate fabric movement for character clothing and other in-application textiles.
Multi-scene physics Manage different physics contexts in one project with multiple dedicated physics scenes.
물리
Character control
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961