Unity’s built-in 3D physics engine is an integration of the Nvidia PhysX engine. You can use this engine in object-oriented 3D projects.
This section includes the following topics.
항목 | 설명 |
---|---|
Character control | Configure physics-based character control for first-person and third-person characters. |
Rigidbody physics | Apply physics-based behavior to GameObjects. |
Collision | Use colliders to configure collisions between GameObjects. |
Joints | Apply and configure joints that connect GameObjects and simulate physical forces for pivoting, movement, and restriction. |
Articulations | Configure complex systems of rigid bodies and joints. |
Ragdoll physics | Configure ragdoll physics for characters. |
Cloth | Simulate fabric movement for character clothing and other in-application textiles. |
Multi-scene physics | Manage different physics contexts in one project with multiple dedicated physics scenes. |