In a first-person or third-person application, a user’s character or avatar usually needs some collision-based physics, so that it doesn’t fall through the floor or walk through walls. In 3D physics, you can create and configure character physics and control with a Character Controller.
You can configure character control via the CharacterController
class, or the corresponding Character Controller component.
항목 | 설명 |
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Introduction to character control | Overview of the concepts and fundamental behaviours of character controllers. |
Character Controller component reference | Reference page for the Character Controller component. |