This section of the User Manual contains iOS-specific development information on topics such as input, in-app purchases, and debugging.
항목 | 설명 |
---|---|
iOS mobile scripting | Contains information about scripting for iOS. |
Input for iOS devices | Explains how to detect and handle user input on different types of iOS device. |
Simulate an iOS device | Simulate how your application will appear and behave on an iOS device. |
Unity Remote | Explains how to use Unity Remote to view your application on a device without creating a build. |
Managed stack traces on iOS | Explains how to interpret stack traces for iOS. |
Optimizing Performance on iOS | Contains information about performance and optimization on iOS devices |
Create and use plugins in iOS | Describes the plug-in types you can use in iOS and explains how to build and use them. |
Integrating Unity into native iOS applications | Explains how to integrate the Unity Runtime Library into iOS applications. |
Deep linking for iOS | Explains how to use deep linking on iOS devices. |
Prepare your application for In-App Purchases | Explains how to setup a Unity application for downloadable content and in-app purchases. |
Social API | Explains how to use the Social API to interface with GameCenter, |