Version: 2022.2
언어: 한국어
Game Controller overview
Handle Game Controller input

Detect Game Controllers

To get the list of all available controllers, call Input.GetJoystickNames. You can re-check this list at any time to detect if controllers have been attached or detached.

You can call this API to detect the type of controller that’s attached. Names follow the pattern: [$profile_type,$connection_type] joystick $number by $model. $profile_type can be either basic or extended, and $connection_type is either wired or wireless. When Unity detects at least one controller, you can either disable on-screen touch controls or amend them to supplement controller input.

Example: Detect attached Game Controllers

The following code sample checks to see if any controllers are connected to the device.

using System.Collections;
using UnityEngine;

public class GameControllers : MonoBehaviour
{
    private bool connected = false;

    IEnumerator CheckForControllers() {
        while (true) {
            var controllers = Input.GetJoystickNames();

            if (!connected && controllers.Length > 0) {
                connected = true;
                Debug.Log("Connected");
            
            } else if (connected && controllers.Length == 0) {         
                connected = false;
                Debug.Log("Disconnected");
            }

            yield return new WaitForSeconds(1f);
        }
    }

    void Awake() {
        StartCoroutine(CheckForControllers());
    }
}

추가 리소스:

Game Controller overview
Handle Game Controller input
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961