Version: 2022.2
언어: 한국어
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마이그레이션 가이드

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This page lists a collection of examples that you can build with UI Toolkit:

레이아웃

Topics 설명
Relative and absolute positioning C# example Use relative and absolute positioning to lay out UI in C#.

List and tree views

Topics 설명
Create list and tree views Use ListView, TreeView, MultiColumnListView, and MultiColumnTreeView to create list and tree views.
Create a complex list view Use ListView to create a custom Editor window with a list of characters.
Create a list view runtime UI Use ListView to create a simple character selection screen runtime UI.

Scroll view

Topics 설명
Wrap content inside a ScrollView Use styles to wrap content inside a scroll view.

Label

Topics 설명
Create a tabbed menu for runtime Use Label to create tabbed menu.

Pop-up window

Topics 설명
Create a pop-up window Use UnityEditor.PopupWindow to create a pop-up window

Toggle

Topics 설명
Use Toggle to create a conditional UI Use Toggle to create a conditional UI in an Editor window.

Custom control

Topics 설명
Create a custom control with two attributes Create a simple custom control with two attributes and expose the custom control to the UXML and UI Builder.
Create a slide toggle custom control Create a “switch-like” toggle custom control.
Create a radial progress indicator Create a custom control that displays a floating point number between 0 and 100.
Create a bindable custom control Create a custom control that bounds to a property with the double data type.
Create a custom style for a custom control Create a custom control that reads two colors from USS and uses them to generate a texture.

Transition

Topics 설명
Create a transition in a custom Editor window Create a custom Editor window with three labels that rotate and scale when you hover over them.
Create a transition event Create a custom Editor window with a button and color palette.
Create looping transitions Create a Yo-yo and a A-to-B looping animations.

Drag-and-drop

Topics 설명
Create a drag-and-drop UI inside a custom Editor window Create several slots, and one object that can be dragged into any slot.
Create a drag-and-drop UI to drag between Editor windows Create two custom Editor windows that an asset can be dragged from one window to another.

Basic binding examples

Topics 설명
Bind with binding path in C# script Use bindingPath to create a binding that changes the name of a GameObject in a custom Editor window.
Bind without the binding path Use BindProperty() to create a binding that changes the name of a GameObject in a custom Editor window.
Bind with UXML and C# Create a binding and set the binding path in UXML, and bind with Bind() in C#.
Create a binding with the Inspector Create a binding that binds among a custom Inspector, a custom Editor, and serialized objects.
Bind to nested properties Use the binding-path attribute of a BindableElement in UXML to bind fields to nested properties of a SerializedObject
Bind to a UXML template Create a binding and set binding paths with UXML templates.
Receive callbacks when a bound property changes Creates a custom Editor window with a TextField that binds to the name of a GameObject in a scene.
Receive callbacks when any bound properties change Create a custom Inspector with two fields that warns the user if the values of the fields fall outside certain ranges.

Advanced binding examples

Topics 설명
Bind to a list with ListView Create a list of toggles and binds the list to an underlying list of objects.
Bind to a list without ListView Create a binding that binds to a list with array instead of ListView.
Bind a custom control Create a custom control and bind it to a native Unity type.
Bind a custom control to custom data type Create a custom control and bind it to a custom data type.

Vector UI examples

Topics 설명
Create a pie chart in the Editor and runtime UI Use the Vector API to create a pie chart.
Use Vector API to create a radial progress indicator Use the Vector API to create a radial progress indicator custom control and add the custom control in a runtime UI.
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마이그레이션 가이드
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